Two thumbs. The whole kit. Slide the left pad to move, jump or crouch. Hold a direction while tapping attacks on the right.
FP / BP are front / back punch. FK / BK are front / back kick. Hold Block, plus down for lows. Tap a named special above the pad, or perform its motion yourself. Super needs a full meter.
| Action | Player 1 | Player 2 | Gamepad | Touch |
|---|---|---|---|---|
| Move / jump / crouch | W A S D | Arrows | D-pad / left stick | Slide the direction pad |
| Front Punch | U | Numpad 7 / P | Square / X | FP |
| Back Punch | I | Numpad 8 / [ | Triangle / Y | BP |
| Front Kick | J | Numpad 4 / ; | Cross / A | FK |
| Back Kick | K | Numpad 5 / ' | Circle / B | BK |
| Block (hold) | L / Space | Numpad 6 / 0 / Backslash | Any shoulder | Hold Block |
| Super (full meter) | I + K | Numpad 8 + 5 | Triangle + Circle / Y + B | Super |
| Pause | Esc | Start | Pause above the arena | |
Moves are written as Player 1 plays them from the left side: → is toward the opponent, ← away. On the right side, ← and → swap. Arrows separated by spaces are quick taps ( = tap down, tap back, press ); a single arrow with + is held while you press ( = crouching kick). air means during a jump.
Hold Block to block highs and mids standing; hold ↓ too to block lows. Jump-ins and overheads must be blocked standing. Tap → → to dash, ← ← to backdash.
A knocked-down opponent can be hit once by a low ( or ) for half damage. It pops them straight back up, so nobody can be pinned to the floor.
Claude and Proto Alpha: Spark Bolt · Ascent (invincible) · launcher string · overhead. Claude's finisher: Load-Bearing Caveat (1.7–2.6 m away: the training start distance works).
DeepSeek: / / Chain of Thought (mid/high/low) · Context Swallow, then to spit · Sonar Slam · then Flash Cancel · Whale Fall (super, unblockable in the last 3 s).
Jev: After You (parries anything but lows, then counters) · Excuse Me (sliding palm) · launcher string.
Kimi: Crescent Moon (full-screen, crouch under it) · Lunar Vault (overhead hop) · Long Context (gliding thrust) · Agent Swarm (half a bar: 100 clones, only blockable if you were already blocking) · launcher string.
Proto Beta: Rush Kick · Leap Strike (overhead) · then (low) or (overhead) · .
Finishers: win the deciding round by K.O. and your opponent gets up dazed. FINISH THEM with your finisher input from the right distance within 6 seconds; any other hit just knocks them down.
Meter fills as you land hits, take damage and block. Press together with a full bar to fire your super. It carries over between rounds; training refills it.
Training: 1 hitboxes · 2 pause · 3 frame step · 4 reset · 5 dummy behaviour (including a CPU that fights back) · 6 finisher practice.